Using dfSplat to identify object leaks

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Preface

One of the problems when developing a program which has a lot of dynamic objects is that you make sure that all the objects that are created are also destroyed after usage. If you don't remove them all after usage, you'll end up with memory leaks and those can be rather unpleasant as they cause problems that are hard to track down.

A couple of areas where you see a lot of usage with dynamic objects is when working with XML and JSON.

dfSplat to the rescue as it provides you with a means to track this down.

Our demo program

Here's the program we are going to debug for explaining how this works.

Use Winbase.pkg


Procedure RunMyLeakyCode
  Integer i
  Handle[] Objects
  
  For i From 0 to 20
    Get CreateNamed (RefClass(cObject)) ("TestObj"+String(i)) to Objects[i]
  Loop
  // Do something here with your objects
  For i From 0 to 20
    If (Mod(i,2)=0) Begin
      Send Destroy of Objects[i]
    End
  Loop
  Send none
End_Procedure


Send RunMyLeakyCode

Input windowindex

As you can see we are creating 20 objects based on the cObject class and store the object ID's in Objects array. Then there's some code we are not showing where the objects are used for whatever and finally we destroy the objects. But.. we only destroy objects with an even object ID, so we are leaking 10 objects on purpose here to display how it works.

How to run the application in dfSplat

First copy the program above and save it as "LeakyObjects.src" in a workspace such as the Order Entry one and add the program to the Studio.

Compile the program.

Next up we are going to run this little program with dfSplat.

Start dfSplat, then from the toolbar menu select the "Start Debug" button. This will open a "File Open" dialog and you can navigate to the program's folder of your workspace and select the LeakyObjects.exe application.

Now the program will run in the dfSplat debugger and the input from the last line of the program will popup.

Set the breakpoints

Click back on dfSplat and from the toolbar select "Open Source File", in the "File Open" dialog you get now, navigate to the AppSrc folder of your workspace and select "LeakyObjects.src" and click on the "Open" button.

The source file now shows in the edit window.

We're going to set a few breakpoints to help us.

In order to set a breakpoint, click on the left margin and it will set the breakpoint (pretty much as to how it works in the Studio)

Set the breakpoints like this.

Debug for leaky objects

Click the Restart Debug button from the toolbar.

Your program will stop at the first breakpoint.

Let's have a look at all the objects that are currently in your program.

From the Tools menu, select "Object Inspector", you'll see the following dialog:

At this stage we only have a FormFloatingMenu object that is defined somewhere in the Winbase.pkg file that we are pulling in.

Close the Object Inspector and run the program (F5) again, we are now at the 2nd breakpoint. Open the Object Inspector again.

As you can see now, our 20 test objects have been created.

So far, not all that exciting.

Close the Object Inspector again and continue running the program (F5) so that we are at the 3rd breakpoint.

Re-open the Object Inspector:

Here you can see WHY the object inspector is an interesting tool to have.

The objects that got destroyed are no longer listed, but the ones we "forgot" to destroy are still visible.

In other words, we now have an easy way to make it visible if your code did correctly destroy all the objects it was supposed to destroy!

Final notes

  • Beware that you use the Object Inspector and not the Panel Inspector as the latter one is not suitable for this task. The Object Inspector will enumerate ALL objects in your application and test which are object actually exist or not. The Panel Inspector will only query the objects for the current panel and if objects are created dynamically it won't actually show them! The Panel Inspector was created to give you much faster access to your current view or panel, but it does that at the cost of not enumerating every object (hence why it is faster)
  • If you want to test your code to see if it does correctly destroy all the dynamic objects it creates then it is most likely best to create a small temporary program for that. Obviously you can debug your full program, but the object inspector might be very slow to process every single object in your program on opening each time.