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=== Debug for leaky objects === | === Debug for leaky objects === | ||
Click the Restart Debug button from the toolbar. | Click the Restart Debug button from the toolbar. | ||
[[File:dfSplat-LeakyObjects-Restart-Debug.png]] | |||
Your program will stop at the first breakpoint. | Your program will stop at the first breakpoint. | ||
[[File:dfSplat-LeakyObjects-Stop-at-First-Breakpoint.png]] | |||
Let's have a look at all the objects that are currently in your program. | Let's have a look at all the objects that are currently in your program. | ||
From the Tools menu, select "Object Inspector", you'll see the following dialog: | From the Tools menu, select "Object Inspector", you'll see the following dialog: | ||
[[File:dfSplat-LeakyObjects-Object-Inspector-first-stop.png]] | |||
At this stage we only have a FormFloatingMenu object that is defined somewhere in the Winbase.pkg file that we are pulling in. | At this stage we only have a FormFloatingMenu object that is defined somewhere in the Winbase.pkg file that we are pulling in. | ||
Close the Object Inspector and run the program (F5) again, we are now at the 2nd breakpoint. Open the Object Inspector again. | Close the Object Inspector and run the program (F5) again, we are now at the 2nd breakpoint. Open the Object Inspector again. | ||
[[File:dfSplat-LeakyObjects-Object-Inspector-Second-stop.png]] | |||
As you can see now, our 20 test objects have been created. | As you can see now, our 20 test objects have been created. | ||
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Re-open the Object Inspector: | Re-open the Object Inspector: | ||
Here you can see WHY the object inspector is an interesting tool to have. | [[File:dfSplat-LeakyObjects-Object-Inspector-Last-Stop.png]] | ||
Here you can see one of the reasons on WHY the object inspector is an interesting tool to have. | |||
The objects that got destroyed are no longer listed, but the ones we "forgot" to destroy are still visible. | The objects that got destroyed are no longer listed, but the ones we "forgot" to destroy are still visible. |